A connected world, revealed at your pace
Build a whole world, watch it change over time, and share it with your players piece by piece.
Reveals & the table
Share your world at the pace of your campaign
The regent keeps the throne warm for an heir who never returned.
The heir sits at your table, and does not know it.
GM onlyAs much or as little as you want
Lore stays yours until you share it. Reveal a whole resource, or one fact about it, and never all at once.
Name
The Ashen Regent
Seat
Cinderhold
True name
Veylin Cael
Secret
The lost heir
Name
The Ashen Regent
Seat
Cinderhold
True name
Not revealed
Secret
Not revealed
A view for you, a view for them
The play surface is separate by design. Players only ever see what you have revealed, so nothing leaks by a forgotten filter.
Sessions
A running spine of play, session by session.
Search everywhere
Mid-session recall in a keystroke.

The party lives in the world
A connected world
Every entity aware of the others
Typed relationships
Ally of, member of, ruler of. Links carry meaning, and both ends see the connection.
The regent rules from Cinderhold, but the true heir is @veyVeylin CaelCharacterVeyra ReachLocation
Write lore that links itself
Type @ to mention any resource. The mention becomes a real, two-way link, and GM-only passages stay hidden from players.

Every entity a page
Lore, attributes, connections.
Resources & kinds
Characters, locations, factions, items.
Collections
Typed sets — pantheons, rosters, bestiaries.
Both ends aware
Every link works from either side, so nothing is a dead end.
Evolution
How a resource changes over time

Veylin Cael
Sellsword
A resource has a life
Track how a character, place, or faction changes across your world's history. See any of them as they were at any moment.
Version archive
Each state kept, additive and immutable.
Named evolutions
Mark the turning points that redefine a resource.


A place remade by history
Collaboration
A shared world, governed by roles
Shared authoring
Invite people into your world. Everyone works in one connected space, not scattered documents.
Roles & permissions
Roles decide who can see and change what, per workspace.
Campaign membership
Invite players to the campaigns they are in, and nothing more.
Shape & time
Define the world's vocabulary and order its history
Fields you define
Structured attributes per kind, with options, units, and defaults. Shape the world to your setting, not a template.
Custom kinds
Deities, spells, ships — whatever your world needs.
Relationship types
Symmetric or directional, with icons and colours.
A thousand years in order
Anchor history to a timeline that understands order and scale, from ages down to a single fateful night.
Eras & events
Order and scale the world's history.
Linked history
Events reference the people and places involved.
On Chronicler hosted
The core is source-available. These run only on the hosted version.
Managed and current
Always up to date, backed up, and scaled for you. No servers to run.
Webhooks & automations
React to changes in your world from your own tools, with signed, retried delivery.
Priority support
Live chat and tickets when you need a hand, and a say in the roadmap.
Assets at scale
Upload portraits, maps, and scenes with generous, managed storage.
Room to scale
More seats, storage, and campaigns as your world and your table grow.
Content marketplace
Acquire ready-made packs to drop straight into your world.
Self-host the core, or let us run it
Own your data and run the core yourself, or let us host it for you.
Hosted vs self-hosted